While you do not have direct control over any units in Offworld Trading Company, some buildings and actions will spawn autonomous units. Most units consume 0.2 Fuel per second while in the air. The consumed resource will change for all units if the player founds a Robotic HQ ( Power) or if the player patents Water Engine ( Water).
Freighters[edit | edit source]
|Consumes -0.2 per second while in flight.|
Freighters carry resources from tiles that are not connected to your HQ and move at a rate of 10 distance units per second. The farther away resources have to be shipped from, the higher the fuel cost. The average fuel cost per second of a tile not connected to your HQ is shown when you mouse over that tile. The Expansive HQ's freighters move 50% faster and therefore consume two-thirds the fuel.
Freighters are vulnerable to Filthy Pirates and Magnetic Storms. If you use a Mutiny to take over a tile not connected to your HQ, then you will have to use freighters to move goods to and from that tile. Power buildings do not require freighters. If a player patents Teleportation, freighters are no longer spawned, though freighters currently in the air will complete their flight.
Freighters for different resources have different capacities. Water, Iron, Aluminum, Carbon, and Silicon freighters hold 20 of the resource; Food, Oxygen, Fuel, and Steel freighters hold 40; and Chemicals, Glass, and Electronics freighters hold 60.
Engineers[edit | edit source]
Engineers are vulnerable to Magnetic Storms, but not vulnerable to Filthy Pirates. If an engineer is hit by a Magnetic Storm, the resources used to begin construction of the building are not lost, but the engineer must start traveling from your HQ again. Engineers do not benefit from Teleportation.