Patent

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A patent is a technological advancement that, when researched in the Patent Lab, grants the player exclusive use of that technology. The costs listed below are for games with four players. For games with a different number of players, check the multipliers table.

List of patents[edit | edit source]

Patent Cost Time (s) Description Mars Ceres Io
Transparent Aluminum Chemicals Chemicals x40 40 Build with Aluminum instead of Glass No Yes Yes
Superconductor Chemicals Chemicals x40 40 +100% power production when connected to HQ Yes No Yes
Energy Vault Chemicals Chemicals x40 40 +100 Power stockpile (refills +1/s when making power) Yes Yes No
Financial Instruments Chemicals Chemicals x40 40 Receive 25% cut from rivals' debt interest Yes Yes Yes
Water Engine Chemicals Chemicals x40 40 Units and Offworld Markets are powered with Water Yes No No
Nuclear Engine Chemicals Chemicals x40 40 Units and Offworld Markets are powered with Uranium No Yes Yes
Perpetual Motion Chemicals Chemicals x60 60 -50% power consumption No Yes Yes
Virtual Reality Chemicals Chemicals x60 60 +50% profit from Pleasure Dome Yes Yes Yes
Nanotech Chemicals Chemicals x60 60 Recycles construction resources when scrapping buildings Yes Yes Yes
Geothermal Borehole Chemicals Chemicals x60 60 Buildings on or adjacent to a Geothermal source produce +0.2 power. Yes No Yes
Cold Fusion Chemicals Chemicals x60 60 Buildings are powered with Water Yes Yes No
Liquid Batteries Chemicals Chemicals x80 80 Solar Condensers and Solar Panels are always on No Yes Yes
Carbon Scrubbing Chemicals Chemicals x80 80 Buildings which need Carbon collect it from the atmosphere. Yes No No
Slant Drilling Chemicals Chemicals x80 80 Can mine in adjacent tiles Yes Yes Yes
Synthetic Meat Chemicals Chemicals x80 80 Greenhouse Farm is permamently boosted No No Yes
Thinking Machines Chemicals Chemicals x80 80 -50% sabotage damage for buildings adjacent to HQ Yes Yes Yes
Teleportation Chemicals Chemicals x80 80 Can teleport resources Yes Yes No

Multipliers for game size[edit | edit source]

Number of players Cost multiplier Time multiplier
2 0.5 1
3 0.75 1
4 1 1
5 1 1.25
6 1 1.25
7 1 1.425
8 1 1.65