(Most of the technical information on this page comes from the following forum post by Blues . Thanks Blues! )
Sources of Debt
Founding Early
When the Reveal Map option is enabled, instead of scanning the map to reveal resources, the entire map is displayed. Three very important figures are shown on this screen: debt amount, stock price, and debt rating.
As time ticks by, the starting debt for founding early goes down. This will eventually turn into starting money if it takes a long enough amount of time for the last 2 players to found. Once there is only one player left who hasn't founded their HQ, the values stop changing and that player no longer gains from waiting to found. Inversely, as the debt amount goes down, the stock price a player starts with goes up. On standard difficulty (Manager), debt impacts stock price 5 fold. In this example, a freshly founded HQ is valued at 1,000K. So, 200K debt x 5 = 1,000K, cancelling out the asset value gained just from founding anHQ. If you were to found at the very beginning of the game, each of your shares would be worth almost $0 (you are also given starting resources making the evaluation slightly higher than zero); however, the minimum price your shares can go is $1.00 each. Lastly, debt rating is shown. This affects the interest payed on debt, think of debt as a loan. The more debt one has, the higher the interest rate; making it harder to pay off debt later on. |
Auto-Purchasing Life Support, Fuel, and Power
Life Support, Fuel, and Power are resources that are automatically purchased to sustain your HQ. These consist of: Water, Food, Oxygen, Fuel for the freighters, and Power for your buildings. The costs associated with purchasing these resources automatically adds to a player's debt total. As an HQ is leveled up, more resources are required to sustain it. A chart of these costs can be found here: Life Support.
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