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Offworld Trading Company Wiki
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== Terrain types == There are 11 terrain types in the game: Normal, Volcanic, Rocky, Sand, Lakebeds, Riverbeds, Crater, Crack, Slope, Canyon, Hill. These can be usable and unusable (based on whether or not you can build over it or not). ====Usable terrain: ==== Normal terrain does not have any specific features. It is usable (you can build on top of it), however it does not contribute towards resource generation in any meaningful way. Volcanic terrain is the main source of {{Resource icon|iron}} [[iron]] tiles in the game. Maps with a lot of Volcanic usually tend to have a plenty of geothermal vents. Rocky terrain holds {{Resource icon|aluminum}} [[aluminum]] deposits. Sand generates {{Resource icon|silicon}} [[silicon]]. Lakebeds and Riverbeds both provide {{Resource icon|water}} [[water]]. Craters have {{Resource icon|carbon}} [[carbon]] in them. Cracks do not have any particular [[resource]] that they hold, other than geothermal vents. ==== Unusable terrain: ==== Slopes - these are the tiles influence the height and wind strength parameters of adjacent tiles. Unless it's a crater (2 adjacent rings of slopes), slopes are a transition between the layers of the map. Also, the larger the amount of slopes next to a usable tile, the stronger the wind on it. Canyons are the large pits that serve no particular value other than limit the space on the map. Hills are similar to canyons in that they only limit the space, however, hills also tend to affect the presence of [[resource]]s on the map. Usually - the more hills, the fewer [[resource]]s.
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