Offworld Trading Company Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official site
Official forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Offworld Trading Company Wiki
120
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official site
Official forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Map
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Map
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
The Martian Map consists of a large number of tiles, of which each is characterized by the following: *Terrain type *Height *Wind strength *Presence of ice/dry ice Terrain types determine what a tile looks, whether it is usable; and are at the core of resource generation. However, they presumably do not affect gameplay in any way. Height affects the effectiveness of [[Solar Panel]]s. Wind Strength affects [[Wind Turbine]]s' strength. Ice allows you to built [[Solar Condenser]]s. Note that ice does not replace the terrain type, so a volcanic tile under ice is still a volcanic tile. == Map size == There are 5 map sizes available: Tiny, Small, Medium, Large, and Huge. Their size in hexes is as follows: * Tiny - 48x48 * Small - 54x54 * Medium - 60x60 * Large - 66x66 * Huge - 72x72 == Distance == The size of a hex is the same across map types at 8.66 distance units wide and 6.495 distance units tall. This relevant for [[Units|Unit]] movement speed. == Terrain types == There are 11 terrain types in the game: Normal, Volcanic, Rocky, Sand, Lakebeds, Riverbeds, Crater, Crack, Slope, Canyon, Hill. These can be usable and unusable (based on whether or not you can build over it or not). ====Usable terrain: ==== Normal terrain does not have any specific features. It is usable (you can build on top of it), however it does not contribute towards resource generation in any meaningful way. Volcanic terrain is the main source of {{Resource icon|iron}} [[iron]] tiles in the game. Maps with a lot of Volcanic usually tend to have a plenty of geothermal vents. Rocky terrain holds {{Resource icon|aluminum}} [[aluminum]] deposits. Sand generates {{Resource icon|silicon}} [[silicon]]. Lakebeds and Riverbeds both provide {{Resource icon|water}} [[water]]. Craters have {{Resource icon|carbon}} [[carbon]] in them. Cracks do not have any particular [[resource]] that they hold, other than geothermal vents. ==== Unusable terrain: ==== Slopes - these are the tiles influence the height and wind strength parameters of adjacent tiles. Unless it's a crater (2 adjacent rings of slopes), slopes are a transition between the layers of the map. Also, the larger the amount of slopes next to a usable tile, the stronger the wind on it. Canyons are the large pits that serve no particular value other than limit the space on the map. Hills are similar to canyons in that they only limit the space, however, hills also tend to affect the presence of [[resource]]s on the map. Usually - the more hills, the fewer [[resource]]s. == Resource generation == Resources have a fixed base probability of spawning on any usable land tile, with terrain types being added in as bonuses. Multiple resources can spawn on a single tile, but there are some combinations that have reduced probabilities to appear, as some resources have an added probability to avoid tiles with specific other resources already present, such as {{Resource icon|iron}} [[Iron]]/{{Resource icon|water}} [[Water]]. ===Base Appearance Probabilities=== {| class="wikitable" |- ! Resource !! Probability |- | Water || 0.08% |- | Aluminum || 0.04% |- | Iron || 0.1% |- | Carbon || 0.06% |- | Silicon || 0.02% |} ===Terrain Bonuses=== {| class="wikitable" |- ! Resource !! Normal !! Volcanic !! Rocky !! Sand !! Lakebeds !! Riverbeds !! Crater !! Cracks |- | Water || 0 || 0 || 0 || 0 || 2% || 2% || 0 || 0 |- | Aluminum || 0 || 0 || 2.5% || 0 || 0 || 0 || 0 || 0 |- | Iron || 0 || 3.5% || 0 || 0 || 0 || 0 || 0 || 0 |- | Carbon || 0 || 0 || 0 || 0 || 0 || 0 || 4% || 0 |- | Silicon || 0 || 0 || 0 || 3% || 0 || 0 || 0 || 0 |} == Map types == There's a total of 10 different map types that a player can choose to play on (other than the random option which simply picks one of the 10). These maps can be divided into 2 different categories: # Maps with a dominant terrain type # Maps without a dominant terrain type === Maps with a dominant terrain type === Each of these maps has a particular terrain type in abundance which guarantees that presence of a particular [[resource]] is plentiful. The maps the belong in this category are (with corresponding terrain type and [[resource]]): *Riverbeds - riverbeds ({{Resource icon|water}} [[water]]) *Lakebeds - lakebeds ({{Resource icon|water}} [[water]]) *Plains - sand ({{Resource icon|silicon}} [[silicon]]) *Volcano - volcanic ({{Resource icon|iron}} [[iron]]) *Craters - crater ({{Resource icon|carbon}} [[carbon]]) *Basin - rocky ({{Resource icon|aluminum}} [[aluminum]]) The map type is always shown on the [[debt]] counter screen and scan counter screen if you are not using the reveal map mode, so it is possible to assume what resources you are going to encounter in larger quantities right at the start of the game. === Maps without a dominant terrain type === These maps do not have a particular terrain as a dominant one but still have different characteristics. These include: *Normal *Chaos *Canyon *Plateau
Summary:
Please note that all contributions to the Offworld Trading Company Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Resource icon
(
view source
)
Follow on IG
TikTok
Join Fan Lab