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Offworld Trading Company Wiki
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Colony
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===Colony Types and Labor Modules=== At the start of a game, the colony begins with labor modules which will all be of the same type, determined by the colony's associated region (see "Starting Labor Module" column below). After the game has begun, when a new labor module is added its type is selected from a list of possible labor modules, also determined by the colony's associated region, with Ceres allowing one additional module type and Io and Mars allowing two (see "Possible Labor Modules" column below). The new labor module is selected randomly from the list, each with the same probability. {| class="wikitable" style="text-align: center;" ! Colony Region ! Starting Labor Module ! Possible Labor Modules ! Also Possible On Mars and Io |- |New US |Offices |Labs, Offices |Warehouses |- | New EU | Labs | Warehouses, Labs | Machine Shops |- |New China |Warehouses |Warehouses, Machine Shops |Offices |- | New Russia | Machine Shops | Machine Shops, Offices | Labs |} An easy way to remember what the colony will never consume during the game is: Among the four options (Power, Chemicals, Glass, Electronics), whatever resource consumption the colony starts with, it won't ever consume the resource above it in the resource list. (For power, consider electronics "above" it.)
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